Prototype development for our next game with codename “Kappeln”

We’re very fortunate and happy to receive funding for the concept development of our next game through the “Landesprogramm Wirtschaft” by the state of Schleswig-Holstein. Namely, the program is called “Richtlinie des Landes Schleswig-Holstein für die Gewährung von Zuwendungen zur Förderung von digitalen Spielen“, funded by the european EFRE program.

The concept development phase allows us to develop a prototype for our next game. Based on a first concept which was developed in an earlier phase (see below), we can refine a game idea and answer questions regarding genre definition, game design, look and feel, narration, and genre-specific focal points. The prototype will be the basis of a full development of the game and will be used to pitch the game to publishers and secure further funding. We’ve evaluated our concepts through market research, collecting feedback, creating first assets like art, game designs, and small (game jam like) prototypes and now it’s time for the next step. First and foremost, we want to make sure that the game idea we’re developing in this phase is fun, reaches its goals for an impact on society, and would be a successful product on the current games market. The project description reads:

Kappeln is the working title of our project, which addresses climate change and its impacts on our lives. The game is set in Schleswig-Holstein and is inspired by games like Firewatch, Oxenfree, and Stardew Valley.

The prototype “Kappeln” we are developing builds on the concept of “The Fisherman and the Sea” from the concepting phase of this project.

Kyushu
The Fisherman and the Sea