Adventure Jam 2018 presented me with a new set of challenges I had not anticipated. At first reluctant to join due to time constraints, I decided to team up with old friends and create a small game, optimizing our production by planning ahead as much as possible.
Ambiguity in Game Design: What developers can learn from Dear Esther
This post will dive deep into Dear Esther’s creation, intention, and reception and try to draw conclusions from this unique video game experience.