Blog Posts

Sparrow: Volumetric Light System

Bring light into the darkness! Our lighting system Asset transforms the user gaming experience with its hassle-free setup – just add a component! Enjoy beautiful lighting volumes, smooth fades and great performance …

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musiculum SPIEL

In partnership with musiculum Kiel, we developed an interactive game that invites children and young adults to discover and learn about musical instruments in a playful way. The project—funded by the “Neustart …

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#OTBTplays AdvXJam 2021: Round 3 & 4

Here are the recaps of round 3 and 4 of the AdvXJam 2021! Find out more about the remaining 10 games, what made them stand out and why we liked them so much.

#OTBTplays AdvXJam 2021: Round 1 & 2

Hello everyone! Earlier this year we played all the entries to the Adventure Jam 2021 – as you know, we are always terribly excited for narrative adventures! So we were delighted to …

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TRUSTease

TRUSTease is a teamcoaching-tool, meant to build and strengthen trust among teams and thereby increasing performance. Professionally moderated, TRUSTease enables communication at eye level and challenges team members to self-reflection and examination …

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AWAKE – Definitive Edition

What begins as a romantic getaway with your girlfriend quickly turns into a nightmare. Hunted by a murderer and trapped in a relentless time loop, you must solve the mystery to break …

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Remakes and Remasters

We recently started our streaming cycle and picked remasters & remakes as our next topic. For this blogpost we summarized our key points – What do we love about remakes? What makes a good remake? And do we have too many remakes and remasters nowadays?

Verbs in Game Design

After streaming all of the Adventure Jam 2021 games, we noticed that verbs are an integral part of the design of adventure games, and in game design in general. That’s why we decided to have a little discussion about verbs in games!
This blogpost sums up our talk and gives a few good and not-so-good examples of how games make use of verbs.